OSAMI-COMMONS (ITEA 2)
The relationship between humans, computers and electronic devices has evolved rapidly, defining technology eras with shifts in the related information technology (IT) business leadership. From the one-to-many relationship – computer versus human users – in the enterprise during the mainframe era in the 1960s, computers moved to the family environment with the personal computer (PC) in the 1980s. With the mobile phone, they established a personal one-to-one relationship ten years later.
We are currently moving to a one-to-many relationship with phone complements, WiFi routers, gaming consoles, MP3 players, set-top boxes (STBs), TVs and infrastructures with impressive computing and storage capabilities. A new concept of global and transversal platform is emerging for exploiting the real potential of the network and affecting all business areas.
In this convergence process, the ambient intelligence can be defined as an automated service system embedding the devices. The ambient-intelligence platform will be able to personalise itself dynamically in devices according to the context (i.e. physical containers, user needs and environment).
OSAMI-Commons targets open-source common foundations for a dynamic service-oriented platform which is able to personalise itself in large diversity of co-operating software-intensive systems (SISs). The project makes easy the transversal connection between vertical markets to allow for new business solutions taking advantage of cross synergies.
The consortium shares the vision of an Internet infrastructure emerging from a community process. The software infrastructure is progressively embedding users in a virtual world. In the long term, everyone will contribute as individual and community playing service-provider and consumer roles. This interaction will lead the evolution of the platform.
OSAMI-COMMONS (ITEA 2) project was successfully completed.